‘The Lord of the Rings: The War of the Rohirrim’ MOVIE REVIEW: Dark Anime Lacks That Middle-Earth Magic

[Updated with video review above! You can also read the review below]

This animated, standalone Lord of the Rings film delivers a serviceable war story. It doesn’t, however, serve as an essential addition to screen adaptations of J.R.R. Tolkien’s literature. Still, some Tolkien completists may find some enjoyment in its exploration of a lesser-seen time and corner of Middle-earth.

The War of the Rohirrim takes us back 183 years before the events of the Lord of the Rings trilogy, turning the spotlight on the legendary Rohan king Helm Hammerhand (voiced by Brian Cox) and the grim series of events that lead to his kingdom’s siege by the Dunlendings. The story focuses on Helm’s daughter, Héra (Gaia Wise), who steps up to defend her people in the face of impending war. What unfolds is a tale of vengeance and obsession — one that doesn’t shy away from brutality or the darker truths of warfare.

Yet, for all its potential, the film isn’t as gripping as it should be. The biggest issue lies in the character work, which feels shallow and over-reliant on tired archetypes. Héra (an original creation for the film; loosely inspired by a nameless daughter briefly referenced in Tolkien’s works), despite her position as the story’s emotional centre, struggles to rise above her cookie-cutter “strong and independent” framing. While the intent is clear, her characterisation is overly simplistic. The supporting cast isn’t much better, though there is some redemption in our antagonist, Wulf (Luca Pasqualino), whose internal conflict brings a hint of complexity. The voice cast does well overall, injecting life where they can, and the script occasionally lands with moments of sharp dialogue.

Warner Bros.

Where The War of the Rohirrim finds its footing is in the action. A tense, night-time battle sequence is a highlight, both visually striking and cleverly choreographed. The film’s sombre tone fits the narrative — this is a grim, blood-soaked portrayal of war, after all — but it suffers from a lack of variation. The result is, emotionally, a relatively flat experience; while characters meet their fates and sacrifices are made, the impact often doesn’t hit as hard as it should.

Clocking in at 2 hours and 14 minutes, the runtime doesn’t do the film any favours. The drawn-out final siege, in particular, overstays its welcome, turning what should have been a climactic punch into a sluggish back-and-forth that loses its impact.

As a Lord of the Rings prequel, it’s hard to shake the sense that something is missing. Without the magic, wonder, or grand sense of fantasy that Tolkien’s world is known for, this story of men feels more like historical fiction with a light dusting of Middle-earth references. The nods to the larger mythology are few and fleeting, often feeling more like winks to the audience than integral elements of the story.

On a visual level, the film is mixed – but when it’s good, it’s impressive. The anime offers up moments of stunning animation, including some slickly immersive action and picturesque vistas, so anime fans will have a comfortable palette to enjoy.

The Lord of the Rings: The War of the Rohirrim ultimately delivers a functional, albeit forgettable, war story. While there are flashes of inspiration in its visuals and moments of drama, it struggles to rise above its flaws in pacing and characterisation. There may be enough here of interest for die-hard Tolkienists, but for most, it’s unlikely to leave a lasting impression.